Although you can do the hardest difficulty level missions sometimes with no size restrictions but I’m not sure how it’d handle the massive amounts of negative effects from the. On heavy combat-oriented ships I will usually run a hull polarizer and a shield ionizer, if I can get the right damage types on each. Hydra modules have quite a bit of cooldown as part of the deal. So the traits you have are: Material: Naonite, Titanium, Iron. 5 * M (so engines represent 50% of the craft's total mass), the acceleration will be 0. go to run %appdata% open avorion>ships (this is all your saved ships in text format) pick the ship you want to upgrade, open that file using a text program like notepad. Rethinking Material Tiers. You would get practically zero material. 2 avorion exceptionals i had made. It's based on the number of separate assembly blocks and the highest material level of one of the assembly blocks. High flexability, but no armor, again. Yay for that reddit post! Iron has +4 size, so Iron fighters are at most size-5 (actually size-4. Don’t require engineers. I also focus on copper mines. But with or without building knowledge you aren't restricted from playing that way. This have a different modifier for blocks. DLC Avorion Into the Rift Out Now! Now available on Steam! Steam. Trinium and titanium are the light materials. 8 = 952. Ah, railguns. This would mean that as you explore and find new resources they would each have a specialty but with the exception of starting iron all the materials would be generally equal. (I mean, 2 armor blocks close to the center of the ships don't hapmer its maneuverability as much as, say, 2 same blocks of armor, but placed on the ends of a long rods pointing away from CoM). Each material is 50% stronger than its predecessor, meaning that a ship made of Titanium has 1. Well, as you said, you can present XML for every part of the ship - as it was ship itself. Ogonite, 45 weight, 40 durability. Material progression how ever should be horizontal. and there are also specialized captains to make those things more lucrative. Each additional factory you build in the system that needs energy cells, you can then 'pull' them from that factory, you dont have to go back to it, it just will start beaming cells to new factories as well. Also think of an easy way to access internals for that purpose, so some single piece somewhere well protected but easy to remove and stick. The Blueprints can be found here: C:\Users[User Name]\AppData\Roaming\Avorion\ships\ If you open it with notepad you can do a find/replace like this: index="8" material="0" (Armour block - Iron) index="8" material="1" (Armour Block - Titanium) The index is the block ID and the material is 0 = Iron, 1 = Titanium in order. 05x as expensive to process and ~11. Would it be a good idea to make the whole ship out of this? Is there a list or guide anywhere that i. A hangar space of 100 will be more than enough. Also no kraken/klang to deal with. Tech level is almost always increasing after each research attempt. Somewhat similar to outside-in: Pick an image and replicate it, using outside-in techniques. then you need to add nuff block for 200 workers, make storage blocks enough for it to hold 3000-9000 coal, add some turrets, add generators,integrity fields, make few extended dock, and put armor block around. Since a block benefits from the full effect of an IF when it only touches it, you could cover all your blocks while only covering a tiny fraction of the actual volume of the ship with IFs. 0! We left out the changes that only affected beta-versions, and are listing everything that is important for players that played 1. Titanium gives you generators! That's awesome! All blocks have 5% less mass than avorion blocks currently in the game and 10% more Hull/Armor HP per block than Titanium blocks do currently. A procedural co-op space sandbox where players can build their own space ships out of dynamically scalable blocks. They're cheap to build and staff, and need no materials. There are 7 different types of asteroids, one for each resource available in the game. - Merge selected blocks: Once you have a group of blocks selected, click this and it will merge the blocks that can be merged together. To do this, use Windows Explorer to go up one folder level (or just click the 'Avorion' folder navigation link circled in yellow in the example image) 5. Experiment! Block rotation works by holding down R and clicking the coloured circles which appear around the block. Check bulletin boards for messages along the lines of "deliver xx worth of goods" getting "pirate wipe out" missions from military stations. Higher quality materials will give greater bonuses to range and charging time. This also works with reversing the hull types. Each material has a certain strength level. Galaxy Modpack 0. I like to run the energy, hyperspace, and turret artifacts and 1-2 of the best energy to shield systems as a core default combat loadout. Nearly all the things within sectors are of the entity-type. The best fix for this would be to have a small radius in the center. I think its something like 2. 3)Therefore, gyro arrays are essentially useless for large ships. Basic features like being able to hide blocks and materials would be immense right off the bat, as well as the. I did some casual avorion with a mate and i rented a nitrado one. It's worth it either way. Factories like to buy LARGE stockpiles of goods, and that can get very expensive. Shield Generator Blocks become accessible starting from Naonite tier, and gain 1. Two of my builds the "Infernal Charger Frigate" and the "Sector Hold Mobile Station" each received recognition as build of the week. Lastly work on your ship design. Then within each teir split it again into rarity teirs. 1. Blocks can be arbitrarily scaled and ships have no. Open the inventory menu and start the comparison popout by pressing E over a desired turret you have in inventory. Hyperspace core blocks are only. Stations/mines produce a lot, and also require storage for other goods for the main production. 5 common upgrades = 100% chance for. I focus on noble metal mines like gold or gold and Platinum. There have been a few gotchas that felt painful at first. Gold/plat, silicon, copper, aluminum, zinc, lead, and ore are all highly profitable. What I want to understand is which weapon will do more damage in combat: 1000dps Naonite weapon against Xanion Armor. The demand % is a modifier on buy/sell price in line with the heat map. The Mining Subsystem is an installable Subsystem. Avorion > General Discussions > Topic Details. The catch is you almost always need to have already found a factory that makes the high value item, otherwise you probably won't find one in. Heavy, armor is only block type, but best armor in the game, save none. found it the transform all blocks of this type, so view all the armor, then select trinium armor, then transform all blocks of this type, (in tools of the blocks where you can select size) then it transforms themThe Issue. For instructions on how to copy and paste with these . If there is a -25% demand, your goods in that sector sell for 25% less. fandom. Production time for fighters directly depends on the amount of Assembly blocks you have on your ship or station and the number of fighters it can produce at the same time depends on their material. Avorion's successful Early Access launch made it possible for Konstantin to start the company Boxelware and extend the team by a few helping hands. 05. Sell early game but when you get to building your own stations you found them. Conclusions The simple apprach would be now to press Strg+H and replace 5 times 'material="0" index="type"' with 'material="1" index="type"', once for each block, but this would neglect the color, meaning, your ship would be made out of the new materials but still look like before which might not always be desired. Not sure what that guy is talking about. It won't merge blocks that are different sizes, or positioned differently, or. I'd use Avorion on my ship, but Ogonite on an AI mining barge. Progressing toward the universal core will net you greater resources and better materials to work with. a) 20 layers of Iron armor 0. Incredibad Mar 27, 2017 @ 4:14am. 600 speed/29dps/2. Thanks to new technology, it is now possible to send smaller amounts of mass (i. They have 4/3rds the mass and 1/8th the durability of a Hull block, but provide 12. Each time you move it to a different sector, the seed value for the turrets it produces will change, meaning you'll get different results each time you move it. I also tested some other block types. I Ctrl-C and Ctrl-V’d a lot of pieces. Select blocks to be rescaled and inserted. Related: Best Space Games On Steam. 05t thick (157HP/block) c) 10 layers of ogonite armor 1 thickness (3003HP/block) i shot each once with a Tech 12 Avorion railgun (single) with a damage/shot of 336,7 and a hull penetration of 7 blocks. The top results based on the latest update are Maenovan [Score: 2. Now the most important part: Weapons I imagine it as a simple, color-coded list with their names that can be filtered and sorted: Color-coding is always by Rarity. So the amount of torpedoes the Launcher block itself can handle is dependent on its material level. Every different type is dyed in the color of the material it contains. Some offer ones with increased range or efficiency or damage or some. Avorion is Space Engineers combined with Elite Dangerous, but functional and without planets, but you won't miss them. Non-electronic blocks mostly don’t matter for material, so make them of titanium asap, then trinium as the lightest. 5) * (z-0. Sketchy Mar 27, 2017 @ 2:30am. 5k omincron for more info on my ship i have a post on the avorion forums, it shows the guns in more detailOgonite is much heavier but has far more hitpoints for the same sized block. Maybe make refinery factories for all materials. I just got this game for early access, and one of the things I noticed immediately was the usefulness of system upgrades varied wildly, and the big, core question behind the usefulness of them ended up being the question "Can I replace the functionality of this module with more blocks?" Generally. Rotating blocks, altering the size and adjusting the snapping grid is a process akin to learning some sort of futuristic Photoshop. See full list on avorion. Avorion. This is my observations. Some are old issues, and others may be result of the recent game changes, that have hadn't time to be revised yet. This. Normal thrust up from 181 to 246. The beta branch is for testing experimental changes and for finding and fixing errors. According to the patch notes, the materials list was removed while you're flying around to free up HUD space. The amount of material required per unit of volume is always constant. they do affect production speed, I had already built a station without one, looked at how fast it produced, then added $9 million worth of assembly blocks and it was working 2-3 times. Once you reach the maximum of processing power for the material knowledge you currently have you won't be able to add more smart blocks. The odds of a rarity increase are 20% per turret used. In the text file you see a material="#", the number corresponds to the material, iron being 0, titanium 1, naonite 2 and so on. Now, if you make a ship in which M engines = 0. Select your whole ship whith the box select tool. Avorion - Avorium - Unobtainum - Legendary. Just use a good object finder and you can easily find the storage containers. Open the Turret Factory – Build Turrets menu as outlined in the Basic Turret Crafting section. I usually found mines in systems with 2+ claimable asteroids, and then start building a bunch of other stations in there. At the time our best ships could handle anything the Trinium regions could throw at us with ease. b) Naonite adds hyperspace and shield blocks. Filters are: - Material - Rarity. Community Hub. Together they were working hard toward the full release of the game. Note that one or a few large blocks will provide more. Avorion. Avorion Space Sandbox - Explore, Mine, Build, Trade, Fight. Now it should upgrade all the armor blocks to ogonite, while preserving their colour. but shooting them dropped bits you could use for the tiniest Avorion hyperspace block to cross inside. As far as the ship achieves highly effective stats, looks is not important (And is kind of hard to achieve a good looking as well as effective ship thanks to how blocks work). In other words, the more area on a specific side of the thruster block, the more thrust that side gets. 3. Yup! All blocks with internal space (cargo, hangars, etc) have 5m thick internal walls, so the internal volume calculation is 3. The harder the difficulty, the more easily you'll lose blocks as well as turrets, and the more important it. We assume that each production cycle makes about 2000 credits worth of product every, oh, five or six seconds. Note there is no iron version of the generator block so you have to scroll to the titanium section to see it. 5, and so Avorium is 6. A hangar space of 100 will be more than enough. Avorion is the most prized minerals known, only showing up near the center of the galaxy. Navigate to the Avorion root folder. so im opting for something a bit. Avorion > General Discussions > Topic Details. Good relations with a certain faction will result in better prices at that faction's stations. In this hardcore add-on you'll explore the mysterious and dangerous Rift dimension. Content titles and body; Content titles onlyBut materials do gain bonuses on the scale, electrical stuff is best made with Avorion. The progression from finding each new material is real, in a way FtD just doesn't have. This is the official roadmap for Avorion by Boxelware. Max speed is the same (depends only on size of engines). This is my. Xanion and Nanonite (the green one) are both tech materials, so shield, generator, etc get a little bigger stat boost than would normally sit at the material level. the rest of the materials have their own niche but this leaves Avorion outside of being the best for everything. It's recommended to make backups of the server before disabling previously loaded mods. comments sorted by Best Top New Controversial Q&A Add a Comment cecilkorik • Additional comment actions. 5 * (x-0. Generally if you can afford it you just want to use a higher tier material and there's no point to using an earlier game material. This total thrust is then split up amongst the three axes in proportion to the cross-sectional area. Factory turrets have always been the better way to go though. Material progression how ever should be horizontal. Inertial dampeners add a good bit of deceleration, but are power intensive, expensive, and can only be made of iron or avorion. checked out mods and there are in no removal of that price. A single large block is better than smaller ones for efficiency. This does NOT change the ship's overall HP or * * * * damage taken, it only makes the blocks harder to destroy. I wasn’t expecting myself to be this bad, though. Mounting blocks then need to be some combination of well hidden or very durable. Thrusters, cargo holds, engines, hangers, computer cores and crew quarters are just as effective no matter what material they are made of. Made Processing Power of the ship more visual. Edit: ok, so apparently it does. You gain more benefit from using directional thrusters placed far from your ship's center of mass than you do from placing them closer, for example. Even the best. Then use the blocks menu to select ogonite armour, and click "transform all selected blocks". There are seven different materials, each with different properties and dozens of blocks enabling you to build your perfect ship. Similarly, 2 x Iron turret plus 1 x Xanion turret has a 67% chance of an Iron result and 33% of Xanion. But like may blocks and the different tiers, you're only really looking at hp and weight decisions. I don’t usually sell materials until I have something like 5 million. Add a single combat turret that is facing the same side all your salvaging lasers face. The big issue with the 2. Everything works, no joke. so im opting for something a bit. ago. These two types of mines yeilded the best profits for me. I also focus on copper mines. If you only have early materials available though use Titanium/Naonite in place of Trinium/Xanion. Doing so adds more production-lines, so making more than 1 at the time. Once all the stations are in position, set them all to "Station mode". 264. Cargo and crew blocks had same cargo or crew sizes for blocks of same size regardless of what material was used. 4. Iron is the first in the tier of materials of Avorion. Maybe salvage vs mining equalizes out when you have your AI controlled fleet doing the mining. I would also make sure you have the materials, money, and the correct standing with the faction you're trying to build the fighter from. May. 59. Then with Avorion, you replace pretty much everything except for mass-optimization blocks like cargo bays -- which you can stick with trinum on. Moment of inertia is increased by adding heavy blocks to your ships, and said increase is proportional to how far from central aixs the blocks are placed. Smugglers get 4, and everyone else gets 3. Cargo and crew sizes were determined by volume of the block. Claimable astroids got me the billionaire achievement after a bit. There are 7 types of materials, increasing in strength and cost with tiers. Where as anything mechanical like engines, all have the same output based on material. 1 to be a single "pixel". As for scrapping 500k, it takes maybe 30-45 seconds. 5 times more HP than a ship with the exact same shape that is made of Iron. Thats why you need the turret base. Renamed "Smart Blocks" to "Functional Blocks". Place them in areas where those resources are in high demand. They are also more easily hit by PD weapons, but still hard for regular weapons. . I tend to find empty 3 gate systems if possible, or systems with npc factories that would use these materials. Is there a way to increase it with this new update, or are we hard locked on ship size now with this new update? assuming there is a way around, cause would be pretty stupid to limit ship size in a single player mode. On March 9th, 2020 the big date finally arrived. I would like to see a step required for processing materials into something needed to build ships. Iron has one block that otherwise only Avorion itself has, the inertial dampener. Best generalist material. 4375 (estimated from 64 blocks averaged) while a 10x10x10 holds 3000. Titanium has +1 health, +1 maneuvrability, +2 speed; Naonite has +2 health, +1 maneuvrability, +1 speed. The higher the material, the larger the stat variance become. For example, 1x1x1 avorion hull will have 45. Discord. a bigger block will drop a larger amount of ore. Avorion is considered the Pinicle of Materials, providing massive performance increases and durability for anything built out of it, aside from heavy armor. if I wrap a thruster in armour will it still work? What about is I wrap the thrusters in armour or hull but leave a gap. Or allow some blocks only to be constructed from it. 4]. These two types of mines yeilded the best profits for me. xanion and naonite are average for weight. Preface:Avorion is one of my favorite games. Right now the rise to tech is flat. And, Yes, I was thinking that repair turrets only increase HP of non-destroyed blocks. Critters have very little space to move (Improving FPS) , and new critters are added to the ranch using my 'Mechanical Incubation and Delivery System'. The only things that matter are the numbers you see on the stats. Equation ripped from wiki: Axis X aura radius = <block's X> * 4. Discord. That way I could spend time building up a fleet in the early/mid game that had actual roles. Encouraging players to go about the game differently is one of the things I'd like to see. A procedural co-op space sandbox where players can build their own space ships out of dynamically scalable blocks. collect rest of keys, jump whole fleet over the barrier together. They are also more easily hit by PD weapons, but still hard for. 4: Difficulty amps up enemy damage, and sometimes volume. If you use the same turret on a 2 x 2 turret base it gets scaled to a size 2 and so on. An astroid is made up of a bunch of blocks. Last edited by gussmed; Jul 25, 2020 @ 11:53pm #2. 4km range. If you open it with notepad you can do a find/replace like this: index="8" material="0" (Armour block - Iron) index="8" material="1" (Armour Block - Titanium) The index is the. 2)For a ship shape that relies solely on gyro arrays for maneuverability, doubling its dimensions will reduce its maneuverability by 4. Fight epic space battles, explore, mine, trade, wage wars and build your own empire to save your galaxy from being torn apart by an unknown enemy. 8 = 952. This is my catalog of parts which I use to build ships. I would like a guide or list telling me what the most efficient materials to use is, for each block type. For comparison: This is the high tech draig fully upgraded with avorion, and this is a regular draig, scaled up to 14s, fully upgraded with avorion. Would it be a good idea to make the whole ship out of this? Is there a list or guide anywhere that i. #2 I don't think you are losing anything. 4)And conversely (and not so intuitively), there is ship size range below which gyro arrays are (in general) vastly better than thrusters! Each of these fighters requires 5 or so additional engineers, or a new personnel type "hangar mechanic" or something. Avorion > General Discussions > Topic Details. I'm 200+ hours in and haven't had any physics glitches, though that doesn't mean they don't exist. Fix 2- increase mining yield rewards perhaps adding small chance to get a better mining laser after each full asteroid mined. On the previous walkthrough, I had three-four good areas quite far apart, and I was running three traders on them, but once I unlocked Avorion and they could cross rifts their best trading areas started to converge (e. Capping it at 1/2 hull hp and aimed for closer to 1/4th. I left the game a while ago for other games, but recently, spurred on by Dark Disciples amazing star wars ship designs, I decided to rejoin the game and see what had. the rest of the materials have their own niche but this leaves Avorion outside of being the best for everything. Posted March 8, 2017. I don't think it matters which order you do them. Block Middle is easiest but it shouldn’t matter much. Avorion is a space-sim sandbox game where you build your own ships and fight…As stated above you can find the unlock for a material in hidden stashes. Each of those will make sales worth anywhere from 50k to 500k or more in a single sale, and it's entirely passive. 5 (download at the bottom of this post) Update 1/26/2018: Version 0. 1: Having each input factory deliver to Steel factory. (I mean, 2 armor blocks close to the center of the ships don't hapmer its maneuverability as much as, say, 2 same blocks of armor, but placed on the ends of a long rods pointing away from CoM). 8 so far. Each Turret depot offers a slightly difference turret configuration. - The inside has framework going in each axis. Shields are currently the best and main method of protecting your ship, outweighing other factors such as speed, maneuverability, armour, hull strength and pilot skill. Downright boring and clunky at its worst. Salvaging above the turret material tier gives an efficiency and speed penalty, salvaging below the turret material gives a bonus, same as mining turrets. Avorion is the most prized minerals known, only showing up near the center of the galaxy. Each piece costs a bit of money and a bit of material – iron, titanium, and so on. I am looking for a design that is easy to build, simple to expand, is extremely mobile and swift and can push each material level to its limits. Best generalist material. 0! We left out the changes that only affected beta-versions, and are listing everything that is important for players that played 1. Station wrecks are way more valuable and time-efficient. Operational Engines have a base power upkeep of 400 MW per unit of volume, which is decreased by 5% for each more advanced material they're made out of. I've got as far as Xanion (the yellow stuff). Multiple can be installed at once, increasing the. Otherwise, I would try building it yourself in your ship. Put a few turrets on each to defend against pirates. Better material tier gave more shield hps and they had better shield hp/mass ratios. 5 times more Shield HP than a hull block of the same material provides in Hull HP. 15. 5. On March 9th, 2020 the big date finally arrived. 1x1x1 gives . Every Faction that is now in space discovered iron ages before they built their first space ships. Fight epic space battles, explore, mine, trade, wage wars and build your own empire to save your galaxy from being torn apart by an unknown enemy. Avorion is the top-tier material because it gives best hp/mass ratio and best hp/cost ratio, almost as good as Trinium for energy/mass ratio, but can't be used for armor. As of now, there are multiple kinds of script that are used by the game. Avorion break thrust: 14 -> 19 for trinium. (and if Koonschi ever actually gives us the option to show/hide what we want instead of just view 1 specific block type/material, designs like these become even easier to. First 3 ships are iron, then titanium and so on until you reach 26 where each new ship requires 1 000 000 + avorion regardless if you want to make small miner or capital class ship. Community Hub. 0. Some component effects don't scale with quality so it is best to make them out of the least dense metal possible to save weight. DPS/slot of weapon determines damage, all damage range is basically the same. 15. It does make the game stupidly easy. Hey everyone! These are the final patch notes for update 2. Hey folks, just started playing and loving it so far, got a few questions with regards to building ships. Avorion: improved stats with higher weight compared to xanion. Open enough of those in Avorion space and you will get the Avorion unlock. So your 144 DPS tesla is most likely electric damage, and the other one is doing 60 physical - 60% less damage. For each {deal damage to integrity hitpoints, deduce from damage-to-do. Into The Rift is the second expansion of the space sandbox Avorion. Click on "Safe Mode". From what I've read the damage reduction/hp bonus that Integrity field generator gives doesn't change based on which materials it is made from. Share. Avorion Space Sandbox - Explore, Mine, Build, Trade, Fight. That value changes with material, because a engine = F engine /M engine but M engine changes with the material used (p is different) whileF engines stays the same across all materials. Lasers also have a 10% chance at Plasma damage type, which can give a shield damage bonus of x1. I couldn't find a lot of details on how to set these up beyond generic info, so I'll add some testing. Fix 3- make ore use cargo and increase current cargo hold ratios, use a S&D model for economy with ores at the resource depot's instead of seemingly flat. Cargo Bay Block > Cargo Upgrade. Give the Avorion weapon system multiple choices for ammo configuration, things like anti-capital railguns, homing energy torpedoes, massive spooling machine guns, flamethrowers, etc. Recent Reviews: The iron will NOT work on neonite and above. Improved clarity about what Processing Power does and what blocks increase it. Many really thin and wide blocks is better than one big one. Neglecting the ships look. That is because there are. Go to avorion r/avorion •. better, honestly. 2. Apply the filter, hit CTRL+A to select all armour blocks. A player's relations to other players or factions can vary. Would it be a good idea to make the whole ship out of this? Is there a list or guide anywhere that i. Cargo, Crew, Solar panels, and integrity field generators gain no benefit from higher tier materials, except for the increased durability. Have had multiple occasions of obtaining weapons with the same tech level, every stat identical with the. For example: Mine ore and turn it into plates/ingots for creating ships materials. nbanyan. Join the Avorion Discord! Connect with other passionate players and talk about the latest news. Material progression how ever should be horizontal. When run, the script will ask which function you want to perform. #1. Tiny Trinium blocks it is then. These scripts are loaded by the game and provide functions that will be executed by the. Each time you found a ship, the material price of founding a new one goes up. Thats my approach (I am building modular ship aswell, tired of redoing everything constantly :D). Thats my approach (I am building modular ship aswell, tired of redoing everything constantly :D). All integrity fields multiply the hp of the blocks by 10x. Don't be making your core blocks 12. ago To change all ship material to a new material at once, use the Modify Entire Ship tool, and from the dropdown at the top (says "no modification" by. Would it be a good idea to make the whole ship out of this? Is there a list or guide anywhere that i. Autopilot salvaging becomes godlike when salvaging fighters are involved. It does not matter if the turret base is just 1 x 1 x 0. 0 Trade System is that it is far too easy once you work out the ideal scenario. IE: Iron give damage reduction against projectiles. This comes with the recommendation that hangars are available in all materials, with iron granting capacity equal to 50% of its volume and each subsequent material adding an 8% increase - all the way up to 90% for an Avorion hangar. - After choosing a material the special blocks should be colored to match the choosen material, as you already have these in the building inventory. The only main issue is, an impossibly small amount of people here on Earth will be able to afford and endure such an unforgiving, and largely inaccessible, galactic frontier. Would it be a good idea to make the whole ship out of this? Is there a list or guide anywhere that i. I've got as far as Xanion (the yellow stuff). C. 15 with best RNG roll at Legendary (RNG roll is between +0 and +0. Then with Avorion, you replace pretty much everything except for mass-optimization blocks like cargo bays -- which you can stick with trinum on. That's usually how I get my best results, because actually designing a new, good looking spaceship is a profession in and of itself. Armor helps in protecting against some weapon types, as railgun (railguns are able to penetrate more than one block in line of fire) Armor is able to take more collision damage before it is destroyed, so if you plan to ram other ships, get a big block of armor at the front. The material doesn't matter really beyond the stat generation. I found the R key was the best but there was some other random keys forgot what they were right now but R gave the best control. If the ship is >10 slots I'll add a speed/acceleration sub-system too. Nemesischonk. Select all the blocks you want to change (or use the filter to display only a certain block type/material then ctrl-a) and go to the block menu (G by default). Presenting - The Power Farm. ago. A turret's material determines a fighter's material, which comes with bonus stat points depending on which material it is. then the added capacity will be divided to the categories depending on how many turrets you add from each. a few ships) into the Rifts. A bit harder since the numbers can be for 12 or more pirates, but I love this method the most. Here's a suggestion for making your own ship: Pick a shape, brick it out (roughly match the shape, and don't be afraid to let the bricks intersect/cut into each other, it is one of the few advantages you'll have early on). Hangar Block – Unless sending resources to another station, not required for station complexes. Then start there.